![]() ![]() Then I went and looked up TC_VectorDisplacement map and we don’t have any info in the documentation regarding that setting:īasically what i’m saying is all of the required texture, lighting and material settings are sort of fuzzy. Indeed, I’ve been investigating Tappy Chicken, and while I understand the basics of how it works, there are discrepancies with the material settings, and what the documentation has to say about mobile texture settings.įor example, in the documentation, this is listed as the available texture compression settings:īut in the actual game with the default settings, all of the textures are using TC_VectorDisplacementmap: I have to be honest here, I’m not an expert in UDK or UE4 so it’s probably not likely that I know what the exact settings on the materials should be to achieve performance close to the UDK version on my. You have to rebuild all the materials, but the assets can be exported or extracted with umodel_win32]( UE Viewer | Gildor's Homepage)Įxcellent, I believe this qualifies as "hope’. Just port it over to UE4, I did and it runs like a dream. So can someone give me some hope as to if we will see better iOS performance in general any time soon? ![]() I really love UE4, and especially the blueprint visual scripting interface. I don’t want to go back to Unity even though the off the shelf demo (Angry Bots) runs smoothly on the iPad2. But as it stands, its seeming that the only thing i’ll be able to do is run 2d sprite games like Tappy Chicken on it. My main interest is developing for the and greater. There are a lot of us out here with legacy devices that are still quite useful and would like to be able to create full 3d apps that look decent and run smoothly. ![]() I guess what i’m asking is to see if there is a way to dramatically scale back the engine so we could have UDK type performance on the and greater. ![]() I’ve tried several of the included sample games for UE4 on my and the only one that gives a decent frame rate is Tapp圜hicken. I have an and the Citadel test runs so smoothly with no FPS slowdown on any part of the castle or scene. I’m not even looking for better visuals- just equivalent frame rate and responsiveness on the same hardware. I think it would be really awesome and very helpful if there was a version of epic Citadel made in UE4, and optimized to have identical performance to the UDK version. ![]()
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